Hero's Call
A Quest Simulator
 
Student project 2010. I was producer, concept artist, creature artist and illustrator.
3 main hero classes; mage, assassin and warrior.
The theme were high fantasy indo-asian mythology.
You could play as male or female in any class.
Monster difficulty affected the looks.
Style rules:
* The more heads and/or limbs, the more powerful.
* Snakes were a sign of magic.
The indo-asian "elf" people: nagas.
The indo-asian "dragon" creature: a snake-like flying beast that was the end boss.
Hero's Call
Published:

Hero's Call

Second year student work (2010) in Uppsala University, Campus Gotland.

Published: